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The mechanics that define the modern tower rush genre were not invented overnight by a single massive studio.
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The DNA of the genre is a fascinating amalgamation of classic real-time strategy, collectible card games, and traditional tower defense.
+Born in the Custom Maps
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Passionate modders began experimenting with maps where players controlled a single hero while waves of AI troops marched down lanes.
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While this directly birthed the MOBA genre (Multiplayer Online Battle Arena), it also planted the seeds for the [tower rush](http://23.182.16.150:3000/latoshatracy97) variant.
+Custom maps allowed for rapid prototyping of mechanics.The 'tug-of-war' map style was incredibly popular.Many modern developers started as teenage modders.
+The Smartphone Era
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However, to monetize and provide long-term progression, they introduced elements from incredibly popular physical trading card games.
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By representing units as collectible, upgradeable cards, developers solved the issue of long-term player retention.
+EraGenre ShiftThe BeginningFocus on AI spawning and simple lane combatMid 2010sIntroduction of elixir mechanics and card-based deployment
+The Genre Today
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Today, the creators of the original mega-hits are recognized as pioneers of modern mobile game design.
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As we look to the future, virtual reality and augmented reality promise to add entirely new dimensions to the genre.
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