diff --git a/The Rock-Paper-Scissors Strategy in Tower Rush.-.md b/The Rock-Paper-Scissors Strategy in Tower Rush.-.md new file mode 100644 index 0000000..9f524ae --- /dev/null +++ b/The Rock-Paper-Scissors Strategy in Tower Rush.-.md @@ -0,0 +1,13 @@ +
The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.
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Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.
+Swarm, Splash, Single-Target +
For example, a massively expensive P.E.K.K.A (Single-Target) will absolutely destroy a Wizard (Splash) in a one-on-one fight.
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If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.
+A deck with only swarms will be destroyed by a single splash unit.Reaction time matters.Use spells to break the rules of the triangle. +Breaking the Triangle +
Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.
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You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.
+Troop TypeStrengthsWhat it Loses ToThe HordeHigh DPS single-target tanks, Princes, P.E.K. If you adored this write-up and you would such as to obtain even more facts regarding [tower rush](https://owndom.com/author/jefferyfawcett/) kindly check out our own page. K.AsWizards, Valkyries, Bomb Towers, The LogThe SweepersSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells +Why the Meta Changes +
The delicate ecosystem of the arena relies entirely on this three-way tension.
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Always respect the fundamental rules of combat before attempting complex maneuvers.
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