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If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.
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This article explores how developers design these algorithms to keep queue times short while maintaining a competitive environment.
+The Elo System Adapted
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Your trophy count is a numerical representation of your skill; win a match, and you take trophies from the loser.
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When you go on a massive winning streak, your trophy count inflates, and the algorithm begins matching you against significantly better players.
+The algorithm does not care what deck you are playing.With millions of players, you will occasionally draw a bad matchup.AI opponents ensure instant queue times for beginners.
+The Problem of Card Levels
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The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](https://proswipeproperty.com/author/matildasharkey/) games feature upgradeable cards.
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The system will try its best to match you with someone who has the same trophies AND a similar tower level.
+Algorithm CheckSignificanceTrophy CountThe system will always prioritize finding an opponent within a 50-trophy rangeAccount StrengthThe system tries to match levels, but will abandon this check if the queue takes longer than 10 seconds
+The Esports Standard
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Because the ladder algorithm must balance queue times against fairness, it will never be perfectly balanced.
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Trust the math, ignore the conspiracy theories, and focus on improving your own gameplay.
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