diff --git a/Understanding-Elixir-Math-in-Tower-Rush.md b/Understanding-Elixir-Math-in-Tower-Rush.md new file mode 100644 index 0000000..cd4c414 --- /dev/null +++ b/Understanding-Elixir-Math-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
The elixir bar is not just a timer; it is the currency that dictates every single interaction on the battlefield.
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Every time you place a card, you are making a financial transaction, betting your current energy against the opponent's available energy.
+Generation Rates and 'Leaking' +
In standard gameplay, one unit of elixir is generated approximately every 2. If you loved this article and you would certainly such as to get more details pertaining to [tower rush](https://shareme.me/read-blog/12102_the-future-of-competitive-tower-rush-tournaments.html) kindly browse through our own web page. 8 seconds; in double elixir overtime, this rate increases to one unit every 1.4 seconds.
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If your bar reaches 10 and you do not play a card for 2.8 seconds, you have permanently lost one unit of energy that you can never recover.
+Keep the bar moving.You must increase your Actions Per Minute (APM) significantly to keep up.You are essentially fighting a 10v7 battle. +Winning the Economic War +
If the opponent drops a Minion Horde (5 elixir) and you destroy it instantly with Arrows (3 elixir), you have gained a pure profit of +2.
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If you consistently make negative trades, you will eventually find yourself trying to defend a massive push with absolutely zero elixir in your bar.
+Economic InteractionElixir MathResultUsing The Log (2) to kill a Goblin Barrel (3)3 - 2 = +1A slight positive trade; highly repeatable and safeUsing a Lightning Spell (6) to kill a lone Musketeer (4)4 - 6 = -2A terrible negative trade; only acceptable if the lightning also hits the tower to win the game +Tracking the Numbers +
You should always know exactly who is 'up' in elixir at any given moment.
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Launch your win condition, support it with a spell, and watch them fail to defend because they simply do not have the currency to buy troops.
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