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Players constantly argue over whether randomness adds exciting unpredictability or ruins the integrity of esports.
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In the context of lane-pushing arena battlers, RNG is typically minimized compared to card games or auto-battlers.
+The Luck of the Draw
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The most prominent RNG element in card-based battlers is the initial four cards you are dealt at the start.
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Once the initial hand is played, the rotation becomes fixed, and pure skill and memory take over.
+Never run a deck that is too heavy.Cycle your cheapest cards in the back.Accept that sometimes you will lose to a lucky start.
+Unit Targeting and Pathfinding
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While developers strive to make AI as predictable as possible, the physics engine can occasionally create chaotic results.
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Relying on a unit's aggro range down to the exact pixel is risky because tiny bumps can alter their trajectory.
+Battler CategoryRandomness ImpactAuto-BattlersSkill comes from long-term statistical managementStandard [Tower Rush](https://proswipeproperty.com/author/matildasharkey/)Matches are decided by placement, timing, and resource tracking
+Accepting Randomness
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Getting angry at a bad starting hand only causes you to make further mistakes and lose the match entirely.
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Over the course of a thousand games, the luck factor completely evens out for everyone.
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