diff --git a/Mastering-Turret-Placement-in-Tower-Rush.md b/Mastering-Turret-Placement-in-Tower-Rush.md new file mode 100644 index 0000000..aaa2586 --- /dev/null +++ b/Mastering-Turret-Placement-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
Having the strongest defensive building in your deck means absolutely nothing if you do not know exactly where to place it on the map.
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This guide will teach you the mathematical secrets of the 'kill zone' and how to maximize the lifespan of your turrets.
+The Golden Tile +
You must place your turret exactly in the center of the arena, usually three tiles from the river and biased slightly toward the lane being attacked.
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As the tank trudges toward the center, it will be simultaneously shot by your defensive building AND both of your Princess towers.
+Force them to choose which target to spell.You have a fraction of a second to place the building before it locks onto the tower.Use cheap cycle buildings like cannons for fast threats. +Defending Against Siege and Spawners +
The rules of placement change entirely when you are facing a 'Siege' deck that uses X-Bows or Mortars planted on their side of the river.
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Similarly, if the opponent is using 'Spawner' buildings (like Goblin Huts) to create endless lane pressure, placement is key to survival.
+Defense StyleWhere to Put ItInferno Tower, CannonThe 'Pocket' - 3 tiles from the river, 3 tiles from the Princess tower; maximizes pull distance and tower crossfireSplash Damage SweepersDirectly in the center, or slightly higher up to intercept fast bridge-spam units before they lock onto the tower +Geometrical Dominance +
Treat the arena as a grid of tactical possibilities rather than just a patch of grass.
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Control the geography of the battlefield, dictate the pathing of the enemy, and build an impenetrable wall.
+ +If you have any questions relating to where as well as the best way to use [tower rush](https://www.trueposter.com/marlenetrugern), it is possible to email us with the web page. \ No newline at end of file