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At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.
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This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.
+Swarm, Splash, Single-Target
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The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
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Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.
+A deck with only swarms will be destroyed by a single splash unit.Know instantly that a Valkyrie is the perfect response to a Goblin Gang.Use spells to break the rules of the triangle.
+Advanced Baiting and Archetypes
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Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.
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You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.
+Triangle RoleThe TargetWhat it Loses ToThe HordeHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The LogThe SweepersSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E. If you adored this short article and you would like to get additional info concerning [tower rush](https://zekond.com/read-blog/368599_the-history-and-evolution-of-the-tower-rush-genre.html) kindly visit our page. K.K.As, Heavy Spells
+The Evolution of Balance
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If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.
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Know your counters, track their spells, and execute your trades perfectly.
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