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In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.
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This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
+Prioritizing Your Choices
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The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).
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If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
+Never give your opponent a Golem if you haven't drafted a tank killer.Skeletons or Ice Spirits are universally useful.Clog their hand with heavy, useless units.
+Drafting for the Enemy
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Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
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Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.
+Card PairingThe KeepThe DiscardHog Rider vs. For those who have any kind of questions concerning in which along with how to utilize [tower rush](https://dev.kiramtech.com/robbypace80305/robby2004/wiki/How-to-Deal-with-Toxic-Players-in-Tower-Rush), it is possible to e-mail us from our own web-page. Barbarian HutIt is a reliable, cheap win conditionGive the HutSpell vs SwarmTake The LogYou instantly know one of their cards and have the exact counter ready
+Embracing the Chaos
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The winner of a draft match is the player who can identify their bizarre new win condition fastest.
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Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.
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