diff --git a/The-Importance-of-Scouting-and-Information-in-Tower-Rush.md b/The-Importance-of-Scouting-and-Information-in-Tower-Rush.md new file mode 100644 index 0000000..06c270c --- /dev/null +++ b/The-Importance-of-Scouting-and-Information-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
Instead of massive, chaotic battles, you see them slowly playing one-cost cards at the very back of the map.
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This article explores the subtle art of scouting and why information is the most valuable resource on the battlefield.
+The Art of the Cycle +
You achieve this by playing 'cycle cards'—extremely cheap units that require some sort of response.
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Once you identify their exact meta deck, you know exactly what eight cards they possess, removing all surprises.
+It is too risky.Use spells to scout if necessary.Watch how they place their defensive buildings. +The Invisible Math +
Information gathering is not just about knowing what cards they have; it is about knowing how much energy they have.
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Tracking elixir is incredibly difficult at first, but it is the defining characteristic of a grandmaster-level player.
+Knowledge CategoryScouting ActionWhat they are playingObserve their first three card playsRemoval StatusBait them with a secondary swarm card +The Power of Prediction +
A predictive play is casting a spell or dropping a unit before the opponent even places their counter.
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By the time double elixir hits, you should know exactly how you are going to dismantle their fortress.
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