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The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.
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This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.
+The Fundamental Triangle
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The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
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Every time you place a card on the battlefield, you must ask yourself: "Which part of the triangle am I playing, and what does the opponent have to counter it?"
+Balance is mandatory.Know instantly that a Valkyrie is the perfect response to a Goblin Gang.Spells are the ultimate wildcards.
+Exploiting the Rules
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If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.
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You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.
+Triangle RoleStrengthsWhat it Loses ToThe HordeHigh DPS single-target tanks, Princes, P.E.K.K. Here's more info in regards to [tower rush](https://git.liestral.io/annelarocca904) review our own web site. AsWizards, Valkyries, Bomb Towers, The LogSplash DamageSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells
+The Balancing Act
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If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.
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Know your counters, track their spells, and execute your trades perfectly.
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