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Tower rush games, with their perfect blend of strategy and reflex action, have become the premier mobile esports genre.
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Major developers have invested millions into creating robust, globally recognized league structures with massive prize pools.
+Easy to Watch, Hard to Master
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Unlike incredibly complex MOBAs with hundreds of items and confusing visual clutter, tower rush is easily digestible.
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However, beneath that simple exterior lies a layer of strategic depth that is virtually infinite.
+Mobile phones are ubiquitous in emerging markets.Live events draw thousands of passionate fans.Constant developer support is required.
+The Threat of Monetization
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Because the core game relies on leveling up cards via microtransactions, many view the genre as inherently pay-to-win.
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In these sanctioned events, every card and tower is artificially locked to the exact same level, regardless of money spent.
+Competitive NecessityHow [Tower Rush](https://scm.bcorex.e3labs.net/jarrodlanier2/jarrod2013/wiki/How-to-Build-a-Deck-in-Tower-Rush) DeliversNo AdvantagesAll players have access to the same card poolHigh Skill CeilingTracking opponent elixir mentally is required
+The Next Decade
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The next step is greater integration with mainstream sports broadcasting and wider cultural acceptance.
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Tower rush has proven that three minutes on a touchscreen can be just as intense as an hour-long PC match.
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