diff --git a/The-Power-of-Tornado-in-Tower-Rush.md b/The-Power-of-Tornado-in-Tower-Rush.md
new file mode 100644
index 0000000..82eb272
--- /dev/null
+++ b/The-Power-of-Tornado-in-Tower-Rush.md
@@ -0,0 +1,15 @@
+
In the vast arsenal of magical spells available in the arena, almost all of them perform the exact same fundamental task: they deal direct damage to a specific area.
+
In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.
+Waking the King
+
At the start of a match, your massive central King Tower is 'asleep'; its cannons are hidden, and it provides absolutely zero defensive support.
+
The unit will hit the King once, waking him up for the rest of the entire match.
+A Hog Rider pull is different from a Balloon pull.You don't want to help the opponent finish it off.If you have Tornado, actively bait the opponent into giving you an activation.
+Maximizing Area of Effect
+
This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).
+
You drop your Executioner, and the exact second he throws his massive axe, you cast Tornado in the center of their push.
+The Combo CardHow it WorksBest Used AgainstExecutioner / BowlerDrags all units into a perfect straight line to maximize the linear splash damage of the projectileMassive Beatdown pushes (Golem + Support troops)Ice WizardGroups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy armyBridge Spam or fast swarm attacks
+A Grandmaster's Tool
+
The Tornado is not a card you can simply drop and forget; it requires intense spatial awareness and perfect timing.
+
Control the board, control the movement, control the game.
+
+When you liked this information in addition to you wish to get more details concerning [tower rush](https://git.lifetop.net/indiapedroza25) generously pay a visit to our web site.
\ No newline at end of file