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In recent years, the [tower rush](http://23.182.16.150:3000/citmargareta41/tower-rush2016/wiki/How-to-Analyze-Your-Opponent%27s-Base-in-Tower-Rush) genre has seen an explosion of creativity, fundamentally altering how matches are played.
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This article highlights the most groundbreaking mechanics recently added to the genre and how they have revolutionized the competitive meta.
+Champions and Active Abilities
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For a small elixir cost, you can now force your Champion to dash, turn invisible, or summon a massive protective shield exactly when you need it.
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A perfectly timed Champion ability can dodge a lethal spell or instantly clear a massive defensive swarm.
+It ruins perfect defensive geometry.The 'Invisibility' ability drops all current aggro.Adapt quickly.
+Evolutions and Card Upgrades
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Another massive recent innovation is the concept of 'Card Evolutions', where standard units gain new powers after being played multiple times.
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It breathes incredible new life into older, forgotten cards, making them instantly relevant and terrifying again.
+Game UpdateExecutionEvolved UnitsPlay a specific card X number of times to unlock a supercharged version for the next deploymentCustom DefensesPlayers can now swap the default Princess on the tower with different characters that shoot faster, slower, or deal splash damage
+The Constant Push for Novelty
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The game you played three years ago is not the same game you are playing today.
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Innovation is the true king of the arena.
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