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The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.
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This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.
+The Core Mechanics
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For example, a massively expensive P.E.K. Should you loved this post and you would want to receive more information with regards to [tower rush](https://unified.direct/read-blog/1619_the-role-of-e-sports-in-the-tower-rush-community.html) i implore you to visit the web site. K.A (Single-Target) will absolutely destroy a Wizard (Splash) in a one-on-one fight.
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Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.
+A deck with only swarms will be destroyed by a single splash unit.Reaction time matters.A well-timed Zap can save your Single-Target unit from a Swarm.
+Advanced Baiting and Archetypes
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Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.
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You are no longer playing the cards on the screen; you are playing the player behind the screen.
+Troop TypeWhat it BeatsThe CounterSwarmsHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The LogThe SweepersSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells
+The Balancing Act
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Developers spend thousands of hours tweaking stats to ensure no single side of the triangle becomes too dominant.
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Always respect the fundamental rules of combat before attempting complex maneuvers.
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