Add The Rock-Paper-Scissors Strategy in Tower Rush
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The Rock-Paper-Scissors Strategy in Tower Rush.-.md
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The Rock-Paper-Scissors Strategy in Tower Rush.-.md
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<br>The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.<br>
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<br>Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.<br>
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Swarm, Splash, Single-Target
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<br>For example, a massively expensive P.E.K.K.A (Single-Target) will absolutely destroy a Wizard (Splash) in a one-on-one fight.<br>
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<br>If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.<br>
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A deck with only swarms will be destroyed by a single splash unit.Reaction time matters.Use spells to break the rules of the triangle.
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Breaking the Triangle
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<br>Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.<br>
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<br>You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.<br>
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Troop TypeStrengthsWhat it Loses ToThe HordeHigh DPS single-target tanks, Princes, P.E.K. If you adored this write-up and you would such as to obtain even more facts regarding [tower rush](https://owndom.com/author/jefferyfawcett/) kindly check out our own page. K.AsWizards, Valkyries, Bomb Towers, The LogThe SweepersSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells
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Why the Meta Changes
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<br>The delicate ecosystem of the arena relies entirely on this three-way tension.<br>
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<br>Always respect the fundamental rules of combat before attempting complex maneuvers.<br>
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