In the vast arsenal of magical spells available in the arena, almost all of them perform the exact same fundamental task: they deal direct damage to a specific area.
In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.
Waking the King
At the start of a match, your massive central King Tower is 'asleep'; its cannons are hidden, and it provides absolutely zero defensive support.
The unit will hit the King once, waking him up for the rest of the entire match.
A Hog Rider pull is different from a Balloon pull.You don't want to help the opponent finish it off.If you have Tornado, actively bait the opponent into giving you an activation.
Maximizing Area of Effect
This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).
You drop your Executioner, and the exact second he throws his massive axe, you cast Tornado in the center of their push.
The Combo CardHow it WorksBest Used AgainstExecutioner / BowlerDrags all units into a perfect straight line to maximize the linear splash damage of the projectileMassive Beatdown pushes (Golem + Support troops)Ice WizardGroups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy armyBridge Spam or fast swarm attacks
A Grandmaster's Tool
The Tornado is not a card you can simply drop and forget; it requires intense spatial awareness and perfect timing.
Control the board, control the movement, control the game.
When you liked this information in addition to you wish to get more details concerning tower rush generously pay a visit to our web site.